Always check whether someone is willingly letting itself be annexed by you. You’re very powerful around this time, so allies might be willing to become vassals. If your army has at least 20 Janissary regiments or over 20% of the army is Janissaries, and your stability is negative, you may be facing the Janissary Coup disaster which hurts your technological advancements tremendously.Īside from this generic advice, be sure to check whether you can accidentally vassalize your allies. Continue building up your army as the force limit grows, but beware of your dependence on janissaries.
Upgrade your centers of trade to turn Constantinople into a powerful trade node while developing your centers of trade. Through Humanist ideas and Trade ideas, you can make your country less prone to revolt and wealthier. It’s also important to consolidate your holdings at home.
So, feel free to jump around in this guide to have it suit your campaign. Act V – From 1500 onwardsįrom 1500 onwards, it’s time to fight anything, anywhere, all the time. It’s fundamental throughout this guide that you use little diplomatic entanglements to further your conquest.
Watch if you can either go around it by declaring war on an ally, vassalizing the state instead, or ask it kindly to break its alliance using the Great Power status.
Who would win? The entire army of Tunis or 10k expensive boys? As long as you own at least one occupation, Tunis will never be able to annex Fezzan, allowing you to vassalize it instead and use their cores against Tunis later. Purchase some mercenaries in Benghazi and siege down at least one of Fezzan’s provinces, like Sirt. Fortunately, the Tunisians can’t be everywhere at once. However, you might have other priorities, and Tunis gains wiggle room. If you call Tunis into wars but don’t give them any of the lands they may want, they’ll always have a truce with Fezzan, but never get to annex it. Although it’s tricky to avoid, it’s possible to increase your chances to keep Fezzan alive long enough to let it fall into your sphere of influence. Here are some of the issues I encountered, as well as how you can act on them, should the situation arise. I encountered some issues in my own run that could’ve jeopardized the progress of this guide. Since this Ottomans EU4 guide is so RNG-heavy, you’ll likely be running into situations that don’t play out as planned.
EU4 Ottomans Guide (Early Game): 1444 – 1460.To maximize your trade income, consider adding Wealth of Nations to your DLC list!įind the first and second installments of this guide here: The Ottomans are at such a crossroads of trade routes that good trade can make them very – very – wealthy. For your finances throughout this run, trade is instrumental. I always do a little DLC recommendation to make the run more fun – previously I recommended Cradle of Civilization and Rights of Man.
In case this is where you enter the series, first of all welcome! To repeat some more basic info (so you won’t have to hop pages all the time), this EU4 Ottomans guide was written for patch 1.33.3 with all DLCs installed. Whereas we matched the historical Ottoman sultans in previous episodes, we’ll one-up them in this one! This part is for those players who are trying to complete the Unify Islam mission, in which you unite all corners of the vast Islamic world under a single Caliphate once more. We also established footholds in Persia, Egypt, Libya, and the Caucasus, which we can use to expand further. By outsmarting Hungary, the Mamluks, and Venice, we became the undisputed ruler of the Balkans, the Eastern Mediterranean, and the Levant. In the previous part, we covered the remainder of the Age of Discovery and built the Ottomans from a major power to a powerhouse. This is part 3 of the Ottomans made easy EU4 guide.